A ja mam informację z prośbą o potwierdzenie bądź zaprzeczenie przez testerów:
Otóż wygląda na to, że ludzie na ATS mogą zobaczyć niektóre skille z EotN:
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Powerhttp://gw.gamewikis.org/wiki/Talk:Guild_Wa..._skills_preview
- źródło informacji.
Bardzo proszę o szybką odpowiedź.